Found this old model and redid some of the materials and lights to share with you
All objects, materials and textures are named descriptively and they have proper topology and UVs
This scene have examples of using Displacement, normal maps, Blend materials..etc ,so it will be helpful for starters too
Edit,
Found out that this was originally modeled by the amazing Brendan mcCaffrey. Check out his work and follow him here,
https://www.behance.net/gallery/2006...Digital-Tutors
https://www.behance.net/gallery/5771...-Owners-Manual
He also did a lighting series on Digital Tutors using this bike. Check it out here,
https://www.pluralsight.com/courses/...max-v-ray-1675
The model below is not by Brendan himself. It was shared on C4D Cafe few years back by Samy Al Tawel ..This project file was fully textured with C4D physical renderer(following Brendan's training)
I exported it to Modo, did few changes to modeling, UVs and naming of many objects and tried to match the look of the C4D file(which was clearly by someone following along with Brendan's training)
Few VRscans were used in the renders below and the carbon normal map was baked from real geometry that I did with procedural modeling.
Download here
https://drive.google.com/file/d/1lm-...ew?usp=sharing
https://drive.google.com/file/d/10Kn...ew?usp=sharing
Missing Carbon normal map https://drive.google.com/file/d/1PWF...ew?usp=sharing

All objects, materials and textures are named descriptively and they have proper topology and UVs
This scene have examples of using Displacement, normal maps, Blend materials..etc ,so it will be helpful for starters too
Edit,
Found out that this was originally modeled by the amazing Brendan mcCaffrey. Check out his work and follow him here,
https://www.behance.net/gallery/2006...Digital-Tutors
https://www.behance.net/gallery/5771...-Owners-Manual
He also did a lighting series on Digital Tutors using this bike. Check it out here,
https://www.pluralsight.com/courses/...max-v-ray-1675
The model below is not by Brendan himself. It was shared on C4D Cafe few years back by Samy Al Tawel ..This project file was fully textured with C4D physical renderer(following Brendan's training)
I exported it to Modo, did few changes to modeling, UVs and naming of many objects and tried to match the look of the C4D file(which was clearly by someone following along with Brendan's training)
Few VRscans were used in the renders below and the carbon normal map was baked from real geometry that I did with procedural modeling.
Download here
https://drive.google.com/file/d/1lm-...ew?usp=sharing
https://drive.google.com/file/d/10Kn...ew?usp=sharing
Missing Carbon normal map https://drive.google.com/file/d/1PWF...ew?usp=sharing


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