Hello,
I have one ground surface with grass, stones, sand and puddles and I‘m looking to get them together using the blend material and masks. However the Materials don’t seem to have a port for Displacement and the geo with vray package (Displacement amount) doesn’t accept my map either.
My latest attempt was a constant layer over the blend material with displacement effect and node connections, but the masking is very tricky.
In an ideal world I would love to blend my Materials like the quixel mixer. Is this possible without weightmaps?
Thanks in advance
christian
I have one ground surface with grass, stones, sand and puddles and I‘m looking to get them together using the blend material and masks. However the Materials don’t seem to have a port for Displacement and the geo with vray package (Displacement amount) doesn’t accept my map either.
My latest attempt was a constant layer over the blend material with displacement effect and node connections, but the masking is very tricky.
In an ideal world I would love to blend my Materials like the quixel mixer. Is this possible without weightmaps?
Thanks in advance
christian
Comment