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My favorite Vray GPU features..

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  • My favorite Vray GPU features..

    Here I will list some of my favorite Vray features and things that Vray does better than competition.
    I will also share project files of some of these examples, so others can take a look

    I will start by talking about GGX tail falloff and Vray dirt.
    The ability to fully control how GGX looks makes shiny metals and Plastics very easy to make/control. You can get nice highlights without the need to layer multiple materials in a Vray blend, saving a lot of render time.
    Some GGX tail falloff examples,







    Project files and credits to mastering CGI
    https://www.dropbox.com/s/0ytuo19k09...yDirt.zip?dl=0

    The examples above also show the power of Vray dirt. The ability to map the radius of Vray dirt offers a lot of flexibility.
    All dirt, dust, scratches are using Vray dirt and procedural shading in Vray. No UVs used for these objects and all shaders will work with any kind of objects.
    Trying to achieve the same results in other renderers is very tricky and will cause many issues. For example in Redshift, a texture should be multiplied by RS curvature radius.. But there are some big issues with this depending on the host app and the internal scene units. I posted project files above, so let me know how this goes.
    Another example that shows the power of Vray dirt and procedural shading in Vray is metal welding,
    Done by Yuri Russel in Vray GPU



    Another Vray feature is Vray stochastic flakes material. Examples below without using any normal maps for flakes.
    It is all done procedurally and there are controls for adding random Hue to the flakes.
    Many cool effects are possible with stochastic flakes, not just carpaint examles.







    Project files,
    https://drive.google.com/file/d/1GSJ...ew?usp=sharing

    Something to appreciate about sampling in Vray GPU is that is very easy to use compared to something like Redshift. So in Vray GPU, you use only one single slider for controlling quality/performance. There is no min/max unified samples, there is no BF GI samples, There is no local samples per lights or materials, and there is no global samples overrides. Even the CPU version of Vray, doesn’t use local samples since 2015.
    I have seen how this sampling approach in Redshift confuse many people, wasting their time on scene optimization and getting rid of noise. On the other hand, you waste 0 time on sampling settings in Vray GPU. Vray uses scene intelligence to learn about the scene and focuses on the more important lights, materials, shadows..etc

    Another favorite feature is VRscans.. Since VRscans were introduced last year I have been using them in every project. These scans are very fast on GPU or CPU, and they don't use normal BRDF that all render engines use. The scanner captures special BTF that is specific to each scanned sample, which makes huge difference on realism. It is all about how the materials react to lighting and they are different/faster than other scanning methods like Photogrammetry.
    Furthermore, you can send your own material samples to Chaos Group and they will scan them for you.
    Those scans support Triplaner mapping now. And currently they can be part of any shading network. They work with normal and bump maps and they can be used in Vray blend to add scratches, dust, fingerprints..etc And you can add color or paint over any of these scans. You can change the amount of bump or add clear coat..etc
    There are over 700 of those scans on Chaos Group’s website and their library is expanding regularly. People are shading entire scenes in minutes with those scans, drag and drop

    https://www.facebook.com/groups/VRay...3716380114269/

    Some of the VRscans cannot be done using traditional shading in any renderer. You cannot achieve the kind of realism/variation of these scans in any other render engines.

    https://www.youtube.com/watch?v=eBdLRFaJ4yM

    https://www.youtube.com/watch?v=7nCCn76f-F4







    And here is a demo on this workflow in Modo,
    https://www.youtube.com/watch?v=MMyWjcwj35A

    Another favorite feature is the virtual frame buffer in Vray. Bloom and glare got updated in Vray next and they work really nicely. And this is how the new Frame Buffer Looks like :O
    Cannot really wait for it to be released

    https://www.youtube.com/watch?v=6si3nsOPGZg

    This is how VFB is integrated in Modo,

    https://www.youtube.com/watch?v=Joi_U7aeZ44

    There are many other features that Vray has over competition like Hybird rendering, light select full mode, multi matte ,cloud rendering ,Vray clipper and aerial perspective, Adaptive domelight(no more portals needed), Auto exposure/Auto white balance, AI denoiser and Vray’s own denoiser, which supports denoising of render elements and alphas, Degug shading(specially isolate select) in Maya or texture select in Modo and probably more
    It would take a lot of time to talk about all of them, but if you want more info/examples on something let me know





    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    Wow
    Thanks Muhammed for sharing this !!!
    Phil
    Main computer : Threadripper 2990WX - 2 x GForce 1080 8Go - 1 GTX 1070 8Go - 64 Go
    Softimage 2015 x64 | Lightwave 2020 | modo v14

    Comment


    • #3
      ***************************
      Last edited by Muhammed_Hamed; 13-07-2021, 03:06 AM.
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment


      • #4
        Don't worry Muhammed,

        I have read this long thread but you will never convert some fanboys ...

        I own a Redshift license with Softimage but I don't use it anymore. It will be the last time I pay 250$ annually because they will never support viewport render, denoising system for SI and RS is lacking of shaders and too much things ...
        I use more cycles render for SI that provide me more functionnality than RS today ...

        I am going to use modo more and more because V12.2 is the most stable than ever and I am discovering the awesome power and stability of V-Ray 3.6 day after day.

        It is very odd to find people talking about RS in the foundry forum because RS doesn't support modo at all.

        Just stay quiet
        All the best
        Phil
        Main computer : Threadripper 2990WX - 2 x GForce 1080 8Go - 1 GTX 1070 8Go - 64 Go
        Softimage 2015 x64 | Lightwave 2020 | modo v14

        Comment


        • #5
          It is very odd to find people talking about RS in the foundry forum because RS doesn't support modo at all
          Problem is that they bring this to every Vray thread like what happened above.
          I mean no one asked about Redshift, so he should keep it in his pants.
          it is almost like people are flashing it in public. And again no one shares their testing like what I did above and no one mentions a single feature RS has over Vray.
          Irony is that RS supports denoised AOVs very similar to what Vray has. I waited for someone to point this out, but no one did
          This shows how little these people know about Redshift and probably many of them never used it before.

          Good to hear that 12.2 is most stable release for you. I haven't used it yet and I will wait for it to be officially released!
          And hopefully soon we see Vray Next for Modo. I cannot really wait!

          Cheers Phil!

          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment


          • #6
            Originally posted by Muhammed_Hamed View Post
            Here I will list some of my favorite Vray features and things that Vray does better than competition.
            I will also share project files of some of these examples, so others can take a look

            [...]
            Compliments Muhammed for the excellent material! I think they are a very valid endorsement of the Vray GPU quality and some good marketing materials for Chaos Group too!

            Well done!

            A.

            Comment


            • #7
              Originally posted by Muhammed_Hamed View Post

              And hopefully soon we see Vray Next for Modo. I cannot really wait!

              Cheers Phil!
              We're waiting for Vray Next (with the VFB 2.0) for Modo too! We hope Vladimir is going to give soon some good news!

              Comment


              • #8
                Muhammed preaches the good word on Vray with superb examples here and there. Thanks to him.
                Hope to do a better contribution when I will be better on modo.
                Phil
                Main computer : Threadripper 2990WX - 2 x GForce 1080 8Go - 1 GTX 1070 8Go - 64 Go
                Softimage 2015 x64 | Lightwave 2020 | modo v14

                Comment


                • #9
                  Thanks for the kind words aluxado. @Phil
                  I will update the post with more things soon. probably Hybird rendering, raytraced SSS and fog
                  Muhammed Hamed
                  V-Ray GPU product specialist


                  chaos.com

                  Comment

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