Hi V-Ray community!
I am currently pulling my hair out over trying to find a clear and concise explanation online for outputting the V-Ray Depth render element from Modo correctly into Nuke's ZDefocus node.
Nothing I have done so far has seemed to work, always resulting in haloing or noticeable speckling spots around the object's edges... Research on these (and other) forums has made me aware of how many variables there seems to be.
Within V-Ray:
1 - Aliasing: I've disabled the AA filter in the V-Ray main renderer (which is what I am using to render - not RT). But even with an unfiltered Depth pass I still get haloing or speckles around the edge of the object.
2 - Unfiltered fragment method is set to "Closest to camera" based on another post I've seen in this forum.
3 - I've tried putting in a large environment sphere to prevent the BG from being empty behind the object that I want to defocus.
Within Nuke:
4 - ZDefocus node math is set to Depth.
Examples in the images below.
How is everyone else managing to do this?
Any advice would be greatly appreciated as nothing I have found online has worked yet.
Thanks again.
- Jeff
I am currently pulling my hair out over trying to find a clear and concise explanation online for outputting the V-Ray Depth render element from Modo correctly into Nuke's ZDefocus node.
Nothing I have done so far has seemed to work, always resulting in haloing or noticeable speckling spots around the object's edges... Research on these (and other) forums has made me aware of how many variables there seems to be.
Within V-Ray:
1 - Aliasing: I've disabled the AA filter in the V-Ray main renderer (which is what I am using to render - not RT). But even with an unfiltered Depth pass I still get haloing or speckles around the edge of the object.
2 - Unfiltered fragment method is set to "Closest to camera" based on another post I've seen in this forum.
3 - I've tried putting in a large environment sphere to prevent the BG from being empty behind the object that I want to defocus.
Within Nuke:
4 - ZDefocus node math is set to Depth.
Examples in the images below.
How is everyone else managing to do this?
Any advice would be greatly appreciated as nothing I have found online has worked yet.
Thanks again.
- Jeff
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