I have been reading online material for several days and experimenting with the information about a brushed steel material. However, I'm still very confused about the terminology of other apps and workflows and how it applies to Modo. My results are close to what I'm looking for but the results are still "off". The workflow of one sometimes contradicts the workflow of another.
Material in the Bump channel.
Material not in the Bump channel.
Material as diffuse color.
Material as reflection.
Use Normal map.
Don't use Normal map.
Material in Modo needs to be inverted for this but not that.
That is the type of information out there. What is the approach in Modo and on what channels should be what? I'm using V-ray 3.6 and Modo 12.2v1. I have a 2k tileable brushed steel material.
Material in the Bump channel.
Material not in the Bump channel.
Material as diffuse color.
Material as reflection.
Use Normal map.
Don't use Normal map.
Material in Modo needs to be inverted for this but not that.
That is the type of information out there. What is the approach in Modo and on what channels should be what? I'm using V-ray 3.6 and Modo 12.2v1. I have a 2k tileable brushed steel material.
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