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No textures in Project Lavina from MODO V-Ray Next

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  • No textures in Project Lavina from MODO V-Ray Next

    I cannot seem to get textures from MODO using V-Ray Next into the Project Lavina beta. Anybody have success with this?

  • #2
    Can you attach a sample lxo scene for this, and the textures ?

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      Sure - but it would just be a sphere with a single texture. I can't get that to work. Sphere loads...no texture. I tried putting the image in a folder called 'texture' but that didn't seem to work either. Have you gotten it to work?

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      • #4
        Yes, it works with a simple diffuse texture on a sphere with a V-Ray material (or Modo material).

        If you moved the texture after exporting the .vrscene file, Lavina looks for textures in specific places.
        From the docs:
        "When loading a scene, if the assets (textures, proxies) are missing from their original paths or the scene folder, Project Lavina looks for them next to where the .vrscene file is in a folder that has one of the following names:
        assets, maps, proxy, textures, vray_proxy
        "

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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        • #5
          hmm, weird. Yeah, I saw that in the docs. I'll try it again - are you just using the export-vrscene? Or doing the 'render in v-ray standalone'?

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          • #6
            I am using File -> Export As...

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

            Comment


            • #7
              ug, cannot get it to work. I'll make a video

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              • #8
                Ooops, I am very sorry, I was testing with a developer build with some changes that affect this.

                At the moment, the various connective textures and the special UVW generator we use to implement Modo's Texture locator, are not implemented in Lavina's shading graph mode.

                Basically, V-Ray for Modo is for the most part "unsupported" for now.
                While implementing these textures will be relatively easy, just including them in our main shader might slow down the rest of the textures.
                That's how GPU programs generally work. So, we haven't yet made the decision whether to support V-Ray for Modo or not.
                It will most likely come down to how much the special Modo textures affect performance of 3ds Max scenes.
                Or we might partially implement these textures using the Max/Maya nodes, which will not affect performance, but will not exactly match V-Ray CPU in Modo.

                The only thing you can do for now is disable the "shading graph" option.
                The result will be far from correct in some cases, but at least you will have some textures in your scene.

                Greetings,
                Vladimir Nedev
                Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                Comment


                • #9
                  Thanks Vladimir, that worked. Bummer about the technical issues.....MODO is such a nice platform for product rendering. I'll give this a shot. Is V-Ray Maya supported?
                  Last edited by leuey; 13-02-2020, 12:36 PM.

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                  • #10
                    V-Ray for Maya should in theory work much better, yes.
                    However I am not sure how much testing we have done with .vrscenes from it.

                    Greetings,
                    Vladimir Nedev
                    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                    Comment

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