If work long term with V-Ray in Modo there are two things that will make things harder and harder to solve.
When shading V-Ray doesn't support vertex colors. Now they are essentially used on procedural work. You could simple paint something or create a cavity map, or when importing procedural stuff like trees, there are tons of vertex map channels, you simple can't use with V-Ray.
The other thing are normal maps. While Modo has zero problems having normals be support by projection maps, V-Ray can't .You may want to project a planar texture to a surface, with a normal map to give it a 3d effect, forget it with V-Ray. Thats so frustrating and there has been no step to improve that for years.
Sorry, for that rant. But by paying for V-Ray Version I thought I get the possibility of updates.
When shading V-Ray doesn't support vertex colors. Now they are essentially used on procedural work. You could simple paint something or create a cavity map, or when importing procedural stuff like trees, there are tons of vertex map channels, you simple can't use with V-Ray.
The other thing are normal maps. While Modo has zero problems having normals be support by projection maps, V-Ray can't .You may want to project a planar texture to a surface, with a normal map to give it a 3d effect, forget it with V-Ray. Thats so frustrating and there has been no step to improve that for years.
Sorry, for that rant. But by paying for V-Ray Version I thought I get the possibility of updates.
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