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The two most missing things drag down V-Ray for Modo

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  • #16
    I know. I do already. The advantage of shader tree are the shader groups, the do not exist in schematic shading. Thats really a down point (not your job so).

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    • #17
      one area so, vertex maps are so terrible missing, is doing cavity shading based on vertex maps. Its easy to bake and V-rays dirt or curvature shader can't do the same in same speed and flexibility.

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