Hi,
I have not been able to render smoke using particle simulation. I created a sphere with a V-Ray Volume material assigned to it, following the guidance from this post: https://forums.chaosgroup.com/forum/...etric-material This cloudy sphere renders fine on its own. But when it is emitted using particle simulation, it does not render (and the original sphere disappears from the scene too). I hope I make sense. Other materials render fine, so the problem must be in Volume material. Also, doing the same thing using Vladimir's file "clouds_mtl_volume_schematic" from the above mentioned post worked fine. There I noticed the V-Ray Volume in the Shader tree is located in a group that is neither a 'material', 'group' or 'folder' but an 'item' (which I do not know how to setup), could this be where my problem is?
Help would be appreciated, many thanks in advance.
Regards,
Ondrej
I have not been able to render smoke using particle simulation. I created a sphere with a V-Ray Volume material assigned to it, following the guidance from this post: https://forums.chaosgroup.com/forum/...etric-material This cloudy sphere renders fine on its own. But when it is emitted using particle simulation, it does not render (and the original sphere disappears from the scene too). I hope I make sense. Other materials render fine, so the problem must be in Volume material. Also, doing the same thing using Vladimir's file "clouds_mtl_volume_schematic" from the above mentioned post worked fine. There I noticed the V-Ray Volume in the Shader tree is located in a group that is neither a 'material', 'group' or 'folder' but an 'item' (which I do not know how to setup), could this be where my problem is?
Help would be appreciated, many thanks in advance.
Regards,
Ondrej
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