Hi
If I have these items a mesh in the shape of a map, with a coloured diffuse texture on top of it, and use the mesh with a Surface Particle Generator and Replicator. The replicator uses a sphere prototype to cover the 'map' in small spheres.
Is it possible to get the prototype mesh to automatically take on the colour where it lies from the diffuse texture on the map mesh using VRay?
This can be achieved within native Modo - please see:
https://community.foundry.com/discus...olour-possible
but it did not work in a VRay render, but does anyone how to achieve this in VRay?
Thank you
If I have these items a mesh in the shape of a map, with a coloured diffuse texture on top of it, and use the mesh with a Surface Particle Generator and Replicator. The replicator uses a sphere prototype to cover the 'map' in small spheres.
Is it possible to get the prototype mesh to automatically take on the colour where it lies from the diffuse texture on the map mesh using VRay?
This can be achieved within native Modo - please see:
https://community.foundry.com/discus...olour-possible
but it did not work in a VRay render, but does anyone how to achieve this in VRay?
Thank you
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