My question is related to 3DCoat and Modo+VRAY. I am trying to create a simple pTex texture in 3DCoat and render it using VRay in Modo.
Its not really working though, since I am not sure about the workflow, haven't used the pTex features in 3DCoat yet (maybe there is someone in this forum who has used that functionality in 3DCoat).
What I did: created a simple sphere in Modo and exported it using OBJ format. Imported it into 3DCoat using the 'Paint w/ PTEX' button in the startup window. Painted a couple of strokes onto the sphere.
Then I exported a PTEX file using Textures -> Export -> Color to PTEX.
I then imported the new OBJ into Modo (3DCoat exports it automatically), assigned a new material and a V-Ray PTEX material layer, then assigned the new PTEX file I exported.
Unfortunately, VRAY does not render the texture. The sphere just renders white.
Can anyone give me a hint how to properly work with PTEX files exported from 3DCoat and rendering them in Modo+VRAY?
Its not really working though, since I am not sure about the workflow, haven't used the pTex features in 3DCoat yet (maybe there is someone in this forum who has used that functionality in 3DCoat).
What I did: created a simple sphere in Modo and exported it using OBJ format. Imported it into 3DCoat using the 'Paint w/ PTEX' button in the startup window. Painted a couple of strokes onto the sphere.
Then I exported a PTEX file using Textures -> Export -> Color to PTEX.
I then imported the new OBJ into Modo (3DCoat exports it automatically), assigned a new material and a V-Ray PTEX material layer, then assigned the new PTEX file I exported.
Unfortunately, VRAY does not render the texture. The sphere just renders white.
Can anyone give me a hint how to properly work with PTEX files exported from 3DCoat and rendering them in Modo+VRAY?
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