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Modo>environment material doesnt produce specularity/highlights
Modo>environment material doesnt produce specularity/highlights
Not sure if this is a bug, but I cant get the environment material to produce highlight/specularity effect.
I have to add lights in order to produce this effect.
For the environment to produce highlights, you need to have glossy reflections enabled in the material.
Highlights are produced only from lights (that's the definition - direct reflections from a light).
It is a side effect, but if you enable "environment importance sampling" from the V-Ray GI tab, this will
turn the environment into a Dome light, and there will be highlights on materials with no reflections enabled.
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