Hi, i'm looking for a tutorial or a pdf-manual to create an optimal vray material in modo. Thanks.
Announcement
Collapse
No announcement yet.
Tutorial or How-To for the vray materials
Collapse
X
-
When using the V-Ray materials in modo, the texture effect names are exactly the same as the corresponding channel input
in the material, but prefixed with a short string identifying which material they belong to.
For example, if you want to texture the "Reflection glossiness" channel of the V-Ray material, there is a
"vmtl Reflection glossiness" texture effect for that.
There will be one exception for that, I will soon make the V-Ray material use the "Diffuse color" effect that modo already
has(this will happen only when the "vmtl Diffuse color" effect is missing).
This is needed because modo will show textures set to "diffuse color" in the OpenGL view-port, and I can't make it do that
for our own texture effects.
For bump, displacement, vector displacement and normal mapping, the standard modo effects are used.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
Comment
-
For future builds V-Ray will use the "vmtl Diffuse Color" and "Diffuse color" effects interchangeably.
They will also get blended together, as if they are the same texture effect.
A lot of people got confused trying to texture a V-Ray material using a "Diffuse color" effect.
Since texture layers with the "Diffuse color" effect are shown in the OpenGL view-port, it is best
to use those, instead of "vmtl Diffuse Color".
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
Comment
Comment