Greetings!
I am creating a Look Development Light Rig which has two area lights mapped each one of those with a texture in the light color. For some reasone instead of tinting the lights and affect the diffuse and spec is behaving more like a gobo. Here you have a screen capture. Have anybody come across this issue before?
Thanks in advance
I am creating a Look Development Light Rig which has two area lights mapped each one of those with a texture in the light color. For some reasone instead of tinting the lights and affect the diffuse and spec is behaving more like a gobo. Here you have a screen capture. Have anybody come across this issue before?
Thanks in advance
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