Greetings! I was running a test and I didn't make it work. Are Udims supported with the new modo system?
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No, I don't think so. UDIM support in V-Ray is generally implemented differently (through a <UDIM> tag in bitmap file names). I don't know yet if we will support Modo's system yet, or just stick to our own.
Best regards,
VladoI only act like I know everything, Rogers.
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It isn't working currently. So, I wrote this in the alpha forum some time ago :
From what I understand, you create an image folder in modo, add all the UDIM bitmap tiles there, and then use the folder as a texture layer.
It will be very easy to implement support for this in V-Ray as long as all the files in the folder have
the same name (except the UDIM tile number at the end of course), since the V-Ray core expects them this way. And also the UDIM
number from the "Image still" tab in modo will be ignored - the UDIM number from the actual image filename will be used.
Also all the textures will use the same gamma, invert and so on options from the "Texture layers" tab.
I guess this is the typical situation, or do you use it in some other way ?
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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I'm fairly new with Modo and my first work with UDIMS already had the "Load Udim" option in Modo 801.
So the steps I went through:
-I loaded all the Udims
-Grouped them
-Drag that group to the material as Vmt Material diffuse( When I select this texture in the viewport it matches fine, no problem )
-When I render textures are ignored (doing the same process and rendering in Modo renderer works. I will upload the scene later if you want)
Am I missing any step?
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No, I don't think you are missing any step. It just doesn't work in V-Ray for MODO yet.
I was just mentioning the limitations the initial implementation will have.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Hello,
I used Udims in 3dsmax for a bigger Project.Now I play with the thought to use a external renderfarm which makes me wondering how will this work with udims since the asset tracker looses all connections to the textures!?
What i mean is when the path of the texture changes or even just the letter of the drive how can I change the path without the asset tracker and without changing it for every texture map manually?
Sorry for posting here in the wrong place, but somehow i'm not allowed to make postings in the 3dsmax forum ...Last edited by zinski; 29-11-2014, 06:34 AM.
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