Hi guys!
I just tried the different BRDFs implemented in the V-Ray Material in MODO.
I expected to see a difference, but is this supposed to look like this?
All cylinders have the same glossiness of 0.8. BRDFs from left to right are: Phong, Blinn, Ward, VRay, GGX
Here's a glossiness of 0.95. The left cylinders are almost perfectly glossy, while especially the one with the VRay BRDF is still very rough.
To get a glossy result with VRay or GGX you're basically in the range of 0.98 - 1.0 which is kind of crazy if you're thinking of the range of a usual glossiness texture, or am I doing / understanding something wrong?
I had no chance to test the same with V-Ray for Softimage, but I'd expect a glossiness of 0.5 to look "half glossy" and 1.0 to be completely diffuse.
Cheers
Steffen
I just tried the different BRDFs implemented in the V-Ray Material in MODO.
I expected to see a difference, but is this supposed to look like this?
All cylinders have the same glossiness of 0.8. BRDFs from left to right are: Phong, Blinn, Ward, VRay, GGX
Here's a glossiness of 0.95. The left cylinders are almost perfectly glossy, while especially the one with the VRay BRDF is still very rough.
To get a glossy result with VRay or GGX you're basically in the range of 0.98 - 1.0 which is kind of crazy if you're thinking of the range of a usual glossiness texture, or am I doing / understanding something wrong?
I had no chance to test the same with V-Ray for Softimage, but I'd expect a glossiness of 0.5 to look "half glossy" and 1.0 to be completely diffuse.
Cheers
Steffen
Comment