Hi Vladimir
I have been playing with Vray for a few days now and it is really working great as expected
I do have a few areas that I cant get to work. I know this is still beta and it might be in the pipeline to be implemented, but it might be nice to know it is on it's way or not possible. (Maybe I am just doing something wrong, please can you correct me then)
1. Gamma per map file, do we really need to change all maps to .4545
2. Materials in viewport, it is great that the diffuse map show now, would it be possible in future to get just the material to show? i.e if you have a plain vray material for glass, it still shows the default base shader in the viewport, not the transparent glass material
3. Segment ID render output saves without Anti Aliasing in vray.
4. Would it be possible to get better integration with modo textures? I haven't tested all but I could not get the noises, fur or group mask's to work. I know you added the "max" implementation of the procedural but modo have such a nice set, would be really nice to use them. (I know you gave me the work around for the fur in a previous post but clients always tweak and tweak, would be nice to have it as a shader)
Otherwise, really nice package, thanks !!!
Regards
Barend
I have been playing with Vray for a few days now and it is really working great as expected
I do have a few areas that I cant get to work. I know this is still beta and it might be in the pipeline to be implemented, but it might be nice to know it is on it's way or not possible. (Maybe I am just doing something wrong, please can you correct me then)
1. Gamma per map file, do we really need to change all maps to .4545
2. Materials in viewport, it is great that the diffuse map show now, would it be possible in future to get just the material to show? i.e if you have a plain vray material for glass, it still shows the default base shader in the viewport, not the transparent glass material
3. Segment ID render output saves without Anti Aliasing in vray.
4. Would it be possible to get better integration with modo textures? I haven't tested all but I could not get the noises, fur or group mask's to work. I know you added the "max" implementation of the procedural but modo have such a nice set, would be really nice to use them. (I know you gave me the work around for the fur in a previous post but clients always tweak and tweak, would be nice to have it as a shader)
Otherwise, really nice package, thanks !!!
Regards
Barend
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