Announcement

Collapse
No announcement yet.

Material for Curtain

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Material for Curtain

    Hi

    In 3dsmax for the curtain I used material like vray2SidedMtl but now with Modo what can I do?

    Can you help me?

    sorry but i'm lost

    thank's

    Daniele

  • #2
    HI Daniele

    Very good question, I am having the same problem.
    I had some success with a modo material and just adding the sss... but that is also scene dependant. (What worked in one scene doesn't work for the next)

    If you get a good way please post it here

    Regards
    Barend

    Comment


    • #3
      We will be adding the VRay2SidedMtl soon, the materials for front/back faces will be connected using the Schematic view-port in MODO.

      We don't support SSS on MODO's own material at the moment. You can use V-Ray Fast SSS2 to achieve a translucency effect like in a 2-sided
      material, but you will need to add thickness to the curtain geometry. And it will probably be slower compared to the 2-sided material.

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

      Comment


      • #4
        Hi Vladimir

        That is probably why I didn't get it to work on all the projects...I must have done it on a modo job then tried on vray and not working
        Thanks for pointing it out

        Comment


        • #5
          Originally posted by dgraphics View Post
          Hi

          In 3dsmax for the curtain I used material like vray2SidedMtl but now with Modo what can I do?

          Can you help me?

          sorry but i'm lost

          thank's

          Daniele
          If you need it now I found a hacky way to make 2sided like material with V-Ray for modo. It uses backfacing gradient to control visibility and shader blending to control level of translucency. Material has to be placed above main shader in shader tree.

          Biggest downside - it uses duplicated geometry that has to be flipped and moved a little bit.

          Here modo scene:https://dl.dropboxusercontent.com/u/...sided_hack.lxo

          And example render :
          Attached Files
          makebelievegraphics.com

          Comment


          • #6
            Hi Vladimir
            Does MODOs API allow to have “VRay2SidedMtl” “VrayBlendMaterial” or “VRayMultiSubTex” as a Group-Mask Effect inside the Shader Tree?
            It would be a more convenient workflow that to switch between the Shader Tree and the Schematic View.

            Example:

            Comment


            • #7
              It can probably be done is some hacky way. But I fear it will completely change the rules of how the shader tree works.
              Which will make it even more confusing to figure out what is supposed to happen.

              The shader tree works in a bottom to top fashion. With each layer modifying a fixed set of properties (diffuse color, reflection color, bump, displacement, etc.)
              until a Shader item is reached and all reflected light is computed. If more Shader items are encountered going towards the top, they are all blended together
              like a VRayBlendMtl ( unless of course the Shader item on top has an opacity of 100% and "Normal" blend mode, in which case it just completely overrides the Shader
              below it).

              In your screen-shot the direction seems to be reversed. What happens if one of the groups marked as "Front" or "Back" is not allowing the particular item that is being shaded
              to pass through it ? What happens if you have a group marked as "Front" or "Back" that isn't inside a group marked as "VRay2SidedMtl"? Do these get blended with other
              materials marked as "Front" or "Back" below them ?

              If we add this it will be a completely new way to think about the operation of the shader tree. I prefer to start with the simpler approach of making these materials
              work in the Schematic and maybe add what you propose (or something along those lines) at some later stage.

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment


              • #8
                I see your concerns - are familiar with the process to set up a two-sited material with the modo-renderer?
                because you would run into the same problems you illustrating here.

                In Modo you do a two-sited material with a gradient (surface parameters: Back Facing) and the Effect is “Group Mask”
                The Color or Value at the 0% position shades the front of the polygon, while the Color or Value at the 100% position
                shades the opposite side of the polygon.



                Online Documentation:
                http://docs.luxology.com/modo/801/he...ng#page=page-8

                Comment


                • #9
                  Yes, this example should work with V-Ray. But it still works within the normal operation of the shader tree.
                  The channel values for these two materials are blended together as separate channels based on the group mask, and then the Shader item
                  computes the lighting for the blended values.

                  The 2Sided and blend materials in V-Ray don't work like this. I don't think there is an exact equivalent of the 2Sided material
                  in MODO.

                  Greetings,
                  Vladimir Nedev
                  Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                  Comment


                  • #10
                    I don't know if it is exactly what you are looking for, but I have used the translucency (hybrid) for this. I can't remember if I had to give my curtains thickness or not though.

                    Renders fast enough. This is no replacement for the 2 sided material, but it works for now.

                    Comment


                    • #11
                      Hi

                      I have now this questions, what is a very good work around for to have a very good material for curtain in modo like 2side material of 3dsmax ?


                      Thank's


                      Daniele

                      P.S. V-Ray Fast SSS2 ? but not is the same of 2side material
                      Last edited by dgraphics; 04-12-2014, 12:28 PM.

                      Comment


                      • #12
                        You can try the trick with the "back facing" input for a gradient texture that vmodo mentioned.
                        Or you can try the Fast SSS2 material, but the geometry needs to have thickness.
                        There isn't an exact replacement for the 2sided material though.

                        Greetings,
                        Vladimir Nedev
                        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                        Comment


                        • #13
                          Can you post modo scene like example

                          Thank's
                          Daniele
                          Last edited by dgraphics; 06-12-2014, 01:43 AM.

                          Comment


                          • #14
                            Sorry, didn't have time to come up with an example. The nightly build from 2015-02-07 will have the 2-Sided material (it will also be part of the next open beta build - 3.00.05).
                            The connections to the 2-sided material are made using the Schematic. The textures of the front and back materials need to be connected to them using the Schematic as well
                            (the front/back materials will ignore the shader tree, we may come up with some way to take the shader tree into account later on).

                            Here is an example : Click image for larger version

Name:	2sided-example.PNG
Views:	1
Size:	430.4 KB
ID:	855213

                            And the scene : 2sided_example.zip

                            Greetings,
                            Vladimir Nedev
                            Last edited by vladimir.nedev; 06-02-2015, 01:09 PM.
                            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                            Comment


                            • #15
                              Great! I have been waiting for it!
                              makebelievegraphics.com

                              Comment

                              Working...
                              X