I am trying it with vraynoise and gpu and dont work! Can anyone help me?
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Originally posted by vladimir.nedev View PostSo, it is finally possible to connect bump/normal maps to the sub-materials of the 2-sided and blend materials.
This will be in the nightly build from 2015-04-02, as well as in the 3.00.06 open beta build.
Here is the excerpt from the change-log:
(*) Nodal Shading: Added export for Schematic connections to the "Bump Value", "Displacement Value" and "Stencil Value" channels of MODO's material;
(*) Nodal Shading: Added "Bump Value" and "Normal Map" channels to all V-Ray materials. These can be used to connect bump and/or normal maps to V-Ray materials in the Schematic;
If you want to connect a normal map to MODO's own material (in case you are using it as a sub-material of a 2-sided or blend material), you need to a add a color user channel to it,
which is called "normalMap" and connect the normal map to that.
Some screen-shots showing the connections :
[ATTACH=CONFIG]23576[/ATTACH][ATTACH=CONFIG]23577[/ATTACH][ATTACH=CONFIG]23578[/ATTACH][ATTACH=CONFIG]23579[/ATTACH]
Greetings,
Vladimir Nedev
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