Announcement

Collapse
No announcement yet.

Material for Curtain

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I am trying it with vraynoise and gpu and dont work! Can anyone help me?

    Comment


    • #32
      Originally posted by vladimir.nedev View Post
      So, it is finally possible to connect bump/normal maps to the sub-materials of the 2-sided and blend materials.
      This will be in the nightly build from 2015-04-02, as well as in the 3.00.06 open beta build.

      Here is the excerpt from the change-log:
      (*) Nodal Shading: Added export for Schematic connections to the "Bump Value", "Displacement Value" and "Stencil Value" channels of MODO's material;
      (*) Nodal Shading: Added "Bump Value" and "Normal Map" channels to all V-Ray materials. These can be used to connect bump and/or normal maps to V-Ray materials in the Schematic;

      If you want to connect a normal map to MODO's own material (in case you are using it as a sub-material of a 2-sided or blend material), you need to a add a color user channel to it,
      which is called "normalMap" and connect the normal map to that.

      Some screen-shots showing the connections :

      [ATTACH=CONFIG]23576[/ATTACH][ATTACH=CONFIG]23577[/ATTACH][ATTACH=CONFIG]23578[/ATTACH][ATTACH=CONFIG]23579[/ATTACH]

      Greetings,
      Vladimir Nedev
      I am trying it with vraynoise and gpu and dont work! Can anyone help me?

      Comment

      Working...
      X