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Basically we follow the MODO way to do that. After we release the next Open Beta build with Mac OS X support, I will add a separate Blend and 2Sided materials, that will work
with nodal shading (you will have to make the connections in the Schematic). That will be in the start of next year though.
The V-Ray Blend material is added for the 2015-03-22 nightly build. It will also be in the 3.00.06 open beta build.
Similarly to the 2-sided material, its sub-materials are connected using the Schematic.
There is currently no way to connect bump/normal maps to the sub-materials in the schematic, I will be adding this soon hopefully.
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