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  • #16
    The layer mask is basically a texture for the opacity of an "effect". The bump effect doesn't work with opacity at all at the moment,
    so when I fix this, layer masks on a bump effect should be fixed too.

    For the second issue, can you attach the scene so I can take a better look ?

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #17
      Thank you for the answer Vladimir. It's really frustrating that the bump effect doesn't work with opacity, will it be available in the next build ?

      You'll find the scene attached.
      Attached Files

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      • #18
        About the bump effect not working with opacity/layer masks. You can easily fix it by adding a "constant" texture below all bump layers, setting its effect to "bump" and its "value" to 0.0.
        This is basically the same thing I need to add in the code. (The bump effect actually works with opacity/layer masks, it just doesn't work for the first bump layer above a material).

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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        • #19
          So this will be fixed in the nightly build from 2015-02-05 (and the next open beta build - 3.00.05).
          The opacity/layer mask of texture layers that have their effect set to one of [bump, normal, stencil, displacement] will now work,
          even when the texture layer is the first with that effect above a material item.

          I still need to look at the second issue with the layer masks and blending modes though.

          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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          • #20
            Ok, thank you for the explanations. I will try the hack with the constant texture until the release of the next beta build.

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