Hi Guys,
I've made a little test to compare the pros and the cons of VRay on Modo, and here are my thoughts:
I'm working on Modo since the 501 version on OSX (yeah they like Apple where I work...), and this is my first "in depth" test with VRay. I'll use raw renders of course.
But the first point that I'd like to know is why the result on the VFB and the saved image is different?
So for the comparison I'll use the VFB image.
Here are the the 2 raw renders:
I first had to make some tweaks with VRay materials because the Modo's settings don't work so well with VRay
Cons:
_I find the result to be quite saturated, the wood turns too red and I could'nt get the brown aspect of Modo without desaturate the image map.
_The refraction on the glass doesn't have any absorbtion
_The render took about 25 minutes on VRay with the GI default settings and took only 15 minutes with a 16 samples antialiasing 128 indirect rays and 6 bounces. Well it may be partly that as I don't know VRay well, I didn't know how to tweak it correctly.
Pros:
_The color bleeding is better on VRay, it gives a sentiment of "more finished"
_The "reflection glossiness" works better than the Modo's "blurry reflection", I didn't get the reflection bug on the left side of the stairs.
_The different shadows blend better on VRay and are less noisy.
And here are some problems with the workflow that I found:
_The camera offset doesn't work (but I've read it' was about to be correct)
_When you use VRay materials, it turns to be juste white in the OpenGL, it's quite annoying when you can't even see the transparency on the glass
_There is no Preview, when you are used to work with the Modo preview, this is a great loss.
That's all for the moment, hope this is gonna help someone in any way.
I've made a little test to compare the pros and the cons of VRay on Modo, and here are my thoughts:
I'm working on Modo since the 501 version on OSX (yeah they like Apple where I work...), and this is my first "in depth" test with VRay. I'll use raw renders of course.
But the first point that I'd like to know is why the result on the VFB and the saved image is different?
So for the comparison I'll use the VFB image.
Here are the the 2 raw renders:
I first had to make some tweaks with VRay materials because the Modo's settings don't work so well with VRay
Cons:
_I find the result to be quite saturated, the wood turns too red and I could'nt get the brown aspect of Modo without desaturate the image map.
_The refraction on the glass doesn't have any absorbtion
_The render took about 25 minutes on VRay with the GI default settings and took only 15 minutes with a 16 samples antialiasing 128 indirect rays and 6 bounces. Well it may be partly that as I don't know VRay well, I didn't know how to tweak it correctly.
Pros:
_The color bleeding is better on VRay, it gives a sentiment of "more finished"
_The "reflection glossiness" works better than the Modo's "blurry reflection", I didn't get the reflection bug on the left side of the stairs.
_The different shadows blend better on VRay and are less noisy.
And here are some problems with the workflow that I found:
_The camera offset doesn't work (but I've read it' was about to be correct)
_When you use VRay materials, it turns to be juste white in the OpenGL, it's quite annoying when you can't even see the transparency on the glass
_There is no Preview, when you are used to work with the Modo preview, this is a great loss.
That's all for the moment, hope this is gonna help someone in any way.
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