I am not sure if it could be addressed but maybe there is some solution. In modo complex shader tree can slow down performance significantly so I use frequently "Purge unused materials" command. Unfortunately it results in deleting materials that are used by V-Ray proxies.
Would it be possible to inform modo about connection between proxies and their material?
Jakub
Would it be possible to inform modo about connection between proxies and their material?
Jakub
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