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  • #16
    One thing (unless i'm missing it) in max you can enable the render time to show in the bottom corner. That would be helpful.

    Also another feature to add that Maya and Max have is to have the Vray RT allow you to navigate right in the view, same as the native Modo preview?

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    • #17
      Originally posted by davegmac View Post
      One thing (unless i'm missing it) in max you can enable the render time to show in the bottom corner. That would be helpful.

      Also another feature to add that Maya and Max have is to have the Vray RT allow you to navigate right in the view, same as the native Modo preview?
      You can enable the frame stamp from the bottom right corner of the VFB window. It's broken in the current official build (3.00.04) though - every
      time you render, the frame stamp will get cleared. This has been fixed for the next build (3.00.05) and also I've added some global preferences
      where you can specify the frame stamp you want by default, when rendering a scene that doesn't have a frame stamp already saved in it.

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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      • #18
        I've added the V-Ray distance texture and it is in the 2015-02-03 nightly build. Also the dirt texture now has "exclude" and "result affect" options like in Max/Maya.
        The next nightly build (2015-02-04) will have some changes to make the distance and dirt textures update in RT when the object connections to them are being changed.

        Greetings,
        Vladimir Nedev
        Last edited by vladimir.nedev; 03-02-2015, 05:51 AM.
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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        • #19
          Awesome! I'll have to give it a try.

          I have noticed a lot of crashes with rt-gpu. mainly when changing colors on materials.

          Also, what is the workflow for using light cache in rt-gpu?

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          • #20
            Originally posted by talleman View Post
            Awesome! I'll have to give it a try.

            I have noticed a lot of crashes with rt-gpu. mainly when changing colors on materials.

            Also, what is the workflow for using light cache in rt-gpu?
            Yes, I know about the crashes. I will be fixing them and other RT issues after adding a few more features.

            About the light cache in RT. It won't work on the CPU version, only on the GPU. You need to select it
            as the secondary GI engine (the first GI engine doesn't matter as long as it isn't the light cache itself).
            When you start RT GPU (or change geometry/lights/materials), the light cache will be computed
            on the CPU and then used on the GPU. I am attaching a scene where the reduced noise with light
            cache is obvious. After rendering it with RT GPU once, change the secondary GI engine to "Brute Force"
            (or something else, just not light cache) to see the difference.

            light_cache.zip

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

            Comment


            • #21
              Originally posted by talleman View Post
              I have noticed a lot of crashes with rt-gpu. mainly when changing colors on materials.
              The crashes should be fixed in the nightly build from 2015-02-19 (it is not mentioned in the change-log, I forgot to update it), as well as in the next open beta build (3.00.06).

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment

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