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Tiled Mipmapped EXR UDIM seq

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  • Tiled Mipmapped EXR UDIM seq

    How does this efficiently happen? I don't seem to see any mipmap settings to set on texture nodes from a tiled/mipmapped exr files. It also seems that Modo loads all UDIM textures into the application which is extremely retarded for UDIM. Is there a workaround that I just don't know of?


    Thanks!

    -Scott

  • #2
    As explained here : http://forums.chaosgroup.com/showthr...ort-for-UDIM-s
    in V-Ray for MODO, you can load only one of the UDIM tiles in MODO's image folder and V-Ray will load the rest at render time (whether you want them to be loaded or not - you don't have a choice like in MODO).

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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