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  • VRmats how?

    Hello,
    i can't open vrmats. Its broken or i'm doing something wrong?
    Thanks.
    Greetings
    Carlos

  • #2
    Seems to work for me. The V-Ray VRMat material is created from the Shader Tree -> "Add Layer" -> "V-Ray Materials" -> "V-Ray VRMat" and then you need to select a .vrmat, .vismat or .vrscene file.
    I've been testing it with vrmats/vismats from this material collection : http://www.vray.com/free_vray_tools/...on/index.shtml

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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    • #3
      I was using with a couple of .mat files downloaded from vray-materials.de and this type of file didnt show up.
      With .vismat from vismat_material_collection is working fine.
      Another question: is possible to edit/tweak .vismats inside Modo?
      Thanks. Greetings,
      Carlos

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      • #4
        The .mat files are material files for 3dsMax, if you own 3dsMax and V-Ray for 3dsMax, you can use this command to convert materials to .vrmat files that V-Ray for MODO can read :
        http://docs.chaosgroup.com/display/V...rmat+Converter

        We don't plan on adding the vrmat editor inside MODO in the initial version of V-Ray for MODO, but we may be able to add it as a standalone application.
        The version inside V-Ray for 3dsMax is described here : http://docs.chaosgroup.com/display/V...aterial+Editor
        The standalone application will be very similar.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

        Comment


        • #5
          I don't have 3dsMax, so i've to create every single material from scratch, with all the vismat/vrmat available out there, sigh...
          Thanks.

          Comment


          • #6
            Originally posted by Guilherme View Post
            I don't have 3dsMax, so i've to create every single material from scratch, with all the vismat/vrmat available out there, sigh...
            Thanks.
            The link I gave in my first post has quite the collection of directly usable vismat/vrmat materials.
            Although you are probably right that there are a lot more .mat files created in V-Ray for 3ds Max.

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

            Comment


            • #7
              Originally posted by vladimir.nedev View Post
              The .mat files are material files for 3dsMax, if you own 3dsMax and V-Ray for 3dsMax, you can use this command to convert materials to .vrmat files that V-Ray for MODO can read :
              http://docs.chaosgroup.com/display/V...rmat+Converter

              We don't plan on adding the vrmat editor inside MODO in the initial version of V-Ray for MODO, but we may be able to add it as a standalone application.
              The version inside V-Ray for 3dsMax is described here : http://docs.chaosgroup.com/display/V...aterial+Editor
              The standalone application will be very similar.

              Greetings,
              Vladimir Nedev
              Going to check this out tomorrow.Will this utility also take care of textures?

              It would be a big help if we could fairly easy move materials from Max+Vray to MODO+Vray.

              Comment

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