I can't get displacement to work. Is there some special channel, etc?
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There are special texture effects for displacement/bump/normal mapping. When you right-click on a texture's effect, these are under Surface Shading.
When using one of V-Ray's materials, the displacement/bump amounts can be found under the "Texture Layers" tab. Doesn't sound intuitive, but it is
a common place, so once you know they are there, it is easy to find for each material.
If you want more fine control over the displacement, you can add the V-Ray Geometry Properties to the mesh item.
Note that the displacement amount, displacement shift and water level in the V-Ray Geometry Properties will be multiplied by the displacement amount from the material.
MODO 801 also has additional channels on the material item called bump/displacement/stencil value. I think these are meant for schematic connections.
We don't support them yet, but we will soon, hopefully.
Also changes to displacement are not picked-up in RT right for now.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by vladimir.nedev View Post
If you want more fine control over the displacement, you can add the V-Ray Geometry Properties to the mesh item.
Note that the displacement amount, displacement shift and water level in the V-Ray Geometry Properties will be multiplied by the displacement amount from the material.
v
It renders as a single face...untill I push the displacement to 300mm. But, adding a watermark it still works on 2mm.
I am sure the displacement value should work on 30mm? There seems to be a 0 too much in the values?
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Originally posted by BVA View PostDisplacement values seems a bit difficult to understand. Attached herewith I have a plane with a vray geometry properties applied to it. I want a 30mm thickness to the cutout plane.
It renders as a single face...untill I push the displacement to 300mm. But, adding a watermark it still works on 2mm.
I am sure the displacement value should work on 30mm? There seems to be a 0 too much in the values?[ATTACH=CONFIG]27247[/ATTACH]
The water level on the other hand will always cut-off 2mm from that.
By the way, the 2d displacement mode seems much better for this kind of displacement (with sharp changes in the texture's values).
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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