Hi all,
I will post my question about vray for modo here if you don't mind, as I was always using vray for max in each studio I have been working I will compare what I can do there to what I would like to do inside modo
- how can I render out mask for each material group/object in the scene, in modo render I just need to add alpha output inside group and this is it, in max I was always using wirecolor render output, how I can do it in vray for modo?
- lightselect pass from 3ds max is not available yet in modo, right?
- when using value textures (spec. bump. gloss, normals, disps) do I have to manually setup its gamma to "linear" like I have to do in modo render?
- vrayextratex pass from 3ds max is not available also at this moment?
- is there any way of adding this little spheres we had in 3ds max material editor for material preview
? somehowe, somewhere 
- when switch do vray render, is it possible to hide all tabs related to modo renderer to clean up interface a bit? as well like override modo Render button to force it to render in vray?
- will the vray area light with directional option, and option to apply texture to light available soon?
so far that all questions, apart from that I enjoyed using vray in modo
Regards,
Peter.
I will post my question about vray for modo here if you don't mind, as I was always using vray for max in each studio I have been working I will compare what I can do there to what I would like to do inside modo

- how can I render out mask for each material group/object in the scene, in modo render I just need to add alpha output inside group and this is it, in max I was always using wirecolor render output, how I can do it in vray for modo?
- lightselect pass from 3ds max is not available yet in modo, right?
- when using value textures (spec. bump. gloss, normals, disps) do I have to manually setup its gamma to "linear" like I have to do in modo render?
- vrayextratex pass from 3ds max is not available also at this moment?
- is there any way of adding this little spheres we had in 3ds max material editor for material preview


- when switch do vray render, is it possible to hide all tabs related to modo renderer to clean up interface a bit? as well like override modo Render button to force it to render in vray?

- will the vray area light with directional option, and option to apply texture to light available soon?
so far that all questions, apart from that I enjoyed using vray in modo

Regards,
Peter.
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