hi guys,
just to avoid some confusion from above posts, VRAYforC4D Does still support native c4d procedurals in rendering, also in new versions (1.9 and v3.25 beta), as the c4d sdk allows that. it only added also the V-Ray shaders from the sdk (those shaders are actually just from the V-Ray sdk, which Chaosgroup added to it. no native max or maya shaders are in there),
only when the V-Ray standalone on render nodes are used (for V-Ray DR p.e.) the c4d shaders cant be used as c4d is not installed and used there (but they still can be baked "on the fly to a bitmap" feature also there)
cheers
Stefan
just to avoid some confusion from above posts, VRAYforC4D Does still support native c4d procedurals in rendering, also in new versions (1.9 and v3.25 beta), as the c4d sdk allows that. it only added also the V-Ray shaders from the sdk (those shaders are actually just from the V-Ray sdk, which Chaosgroup added to it. no native max or maya shaders are in there),
only when the V-Ray standalone on render nodes are used (for V-Ray DR p.e.) the c4d shaders cant be used as c4d is not installed and used there (but they still can be baked "on the fly to a bitmap" feature also there)
cheers
Stefan
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