Hi,
I was wondering if it is possible to properly randomize some materials on various meshes, created through a replicator/surface generator combo ( so the meshes are considered as particles ). I tried something with a Variation Texture set as a Group Mask with Particles as Variation Source but it returns some intermediate values and so blended materials. What is the proper way to randomly apply any number of materials on any number of mesh ?
In my example, I have a blue material and a green material ( the blue on top of the green ). The Variation Texture seems to be working but returns blended colors. So the same with complete materials. How to avoid this result ?
I was wondering if it is possible to properly randomize some materials on various meshes, created through a replicator/surface generator combo ( so the meshes are considered as particles ). I tried something with a Variation Texture set as a Group Mask with Particles as Variation Source but it returns some intermediate values and so blended materials. What is the proper way to randomly apply any number of materials on any number of mesh ?
In my example, I have a blue material and a green material ( the blue on top of the green ). The Variation Texture seems to be working but returns blended colors. So the same with complete materials. How to avoid this result ?
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