Hi guys!
Is it possible for V-Ray for MODO to exactly behave like MODO's internal renderer when it comes to hiding / unhiding objects via the SHIFT + H shortcut for example?
I very very often isolate selected objects to get faster feedback when shading and or lighting specific objects. It's very comfortable in MODO to just item select your objects (and maybe lights) and press SHIFT + H to only have these in the OpenGL viewports and in the render preview window (and even the "final" render). You then can quickly work in heavier scenes without having to wait each time you start a render and afterwards just press U to unhide everything to its previous state.
Of course I could awkwardly use the "eye" icon to manually switch off the view and render display of undesired objects BUT afterwards I have to remember to switch them back on. And even worse, if there's an animation on the visibility of an object it's very easy to accidentally set a keyframe and mess up your scene.
The SHIFT + H workflow just temporarily switches the view and render display and even if you forget to unhide your objects before saving, they get properly restored after reloading the scene.
This is a must have at least for me to get much quicker results.
Cheers
Steffen
Is it possible for V-Ray for MODO to exactly behave like MODO's internal renderer when it comes to hiding / unhiding objects via the SHIFT + H shortcut for example?
I very very often isolate selected objects to get faster feedback when shading and or lighting specific objects. It's very comfortable in MODO to just item select your objects (and maybe lights) and press SHIFT + H to only have these in the OpenGL viewports and in the render preview window (and even the "final" render). You then can quickly work in heavier scenes without having to wait each time you start a render and afterwards just press U to unhide everything to its previous state.
Of course I could awkwardly use the "eye" icon to manually switch off the view and render display of undesired objects BUT afterwards I have to remember to switch them back on. And even worse, if there's an animation on the visibility of an object it's very easy to accidentally set a keyframe and mess up your scene.
The SHIFT + H workflow just temporarily switches the view and render display and even if you forget to unhide your objects before saving, they get properly restored after reloading the scene.
This is a must have at least for me to get much quicker results.
Cheers
Steffen
Comment