"Anisotropy and clear-coat roughness/bump don't work, but if somebody really wants them, I can try to export them.
I would prefer to look at other things for the moment." - Vladimir Nedev
Just spent the afternoon testing out some great Modo PBS materials via the V-Ray engine and the results are stunning and V-ray works seamlessly with Modo's 'Shader Tree model' (layered gradients, occlusion etc - the occlusion stuff performs exceptionally well). The surface/shading response is subtly different to using native Vray materials but in a good way (another flavour of GTR).
Before my testing session I hadn't read the earlier comments about the lack of bump, anisotropy and clear coat roughness at the moment but I'd love to see these aspects workinging if and when possible. It will make converting existing scenes a breeze and the the speed bumps of rendering Modo's PBS materials via VRay is phenomenal (especially when using IC / LC).
I know that this is more of a 'nice to have' than an essential requirement, but the fact that Modo's PBS tech functions in much the same manner as the V-Ray standard material makes this a breeze to work with from an artist's perspective. And I think it will ease the learning path for many into the delights of Vray.
Killer integration - my favourite thing about Vray for Modo so far.
I would prefer to look at other things for the moment." - Vladimir Nedev
Just spent the afternoon testing out some great Modo PBS materials via the V-Ray engine and the results are stunning and V-ray works seamlessly with Modo's 'Shader Tree model' (layered gradients, occlusion etc - the occlusion stuff performs exceptionally well). The surface/shading response is subtly different to using native Vray materials but in a good way (another flavour of GTR).
Before my testing session I hadn't read the earlier comments about the lack of bump, anisotropy and clear coat roughness at the moment but I'd love to see these aspects workinging if and when possible. It will make converting existing scenes a breeze and the the speed bumps of rendering Modo's PBS materials via VRay is phenomenal (especially when using IC / LC).
I know that this is more of a 'nice to have' than an essential requirement, but the fact that Modo's PBS tech functions in much the same manner as the V-Ray standard material makes this a breeze to work with from an artist's perspective. And I think it will ease the learning path for many into the delights of Vray.
Killer integration - my favourite thing about Vray for Modo so far.
Comment