While working on a scene I came up with some stuff and ideas!
Two little ideas:
I´m a zbrush nerd and love to produce meshes with lots and lots of detail. Ideal for Vray proxy
Sometimes the asset density can be very high like 40 Million or even more (f.e. foreground mountains with stone ect. whatever), so waiting for loading such a dense model into modo (or any other app) and exporting afterwards can take a lot of time. A nightmare if you have several dense meshes! I heard there´s obj and ply converter which does the conversion on the fly (<-does it exist for mac too?)
But would´nt it be nice to select a obj and ply and have it automatically converted and loaded as a proxy mesh from inside modo? So one click and have the assets ready?
The second idea:
Vray converts Modo Materials and some textures automatically behind the scenes. So while blocking the scene out, one might stick with modo materials first. But at some point if you want to switch out the shaders to vray you´ll have to go into the menu´s load the vray material and make adjustments. Which can take some time depending on how many materials you have.
So if Vray converts materials and textures in the background anyway, would´nt it be possible to expose a switch that replaces the selected modo materials with vray materials?
Anyhow, just some ideas Thanks for reading!
All the best
christian
Two little ideas:
I´m a zbrush nerd and love to produce meshes with lots and lots of detail. Ideal for Vray proxy
Sometimes the asset density can be very high like 40 Million or even more (f.e. foreground mountains with stone ect. whatever), so waiting for loading such a dense model into modo (or any other app) and exporting afterwards can take a lot of time. A nightmare if you have several dense meshes! I heard there´s obj and ply converter which does the conversion on the fly (<-does it exist for mac too?)
But would´nt it be nice to select a obj and ply and have it automatically converted and loaded as a proxy mesh from inside modo? So one click and have the assets ready?
The second idea:
Vray converts Modo Materials and some textures automatically behind the scenes. So while blocking the scene out, one might stick with modo materials first. But at some point if you want to switch out the shaders to vray you´ll have to go into the menu´s load the vray material and make adjustments. Which can take some time depending on how many materials you have.
So if Vray converts materials and textures in the background anyway, would´nt it be possible to expose a switch that replaces the selected modo materials with vray materials?
Anyhow, just some ideas Thanks for reading!
All the best
christian
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