In modo if I render particles and have them be render-able by attaching them to a replicator I can then attach an Item Mask to that replicator system. Using that item mask I am able to shade the replicated items using things like particle ID or Age as they are attached to the system instead of the prototype. While item masks do seem to work in Vray when trying to attach an item mask to a replicator system the Item mask seems to be ignored and will just default to the Mask/Shader that is attached to the Replicator Prototype.
Is V-Ray able or even need to get info from particle systems for shading purposes or is there another way to handle this?
Is V-Ray able or even need to get info from particle systems for shading purposes or is there another way to handle this?
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