Hey everyone!
I'm super happy that V-Ray for MODO is finally shaping up!
Great job to everyone involved.
Here's my question:
1. I am trying to replicate a "water" material someone did in V-Ray for 3DS Max. Sadly I'm having a hard time understand how this needs to be "plugged together" in the Shader Tree.
Here's what he did (see photos as well):
Created a V-Ray Powershader Material -> Diffuse Brownish Color -> High reflection -> In the bump map slot he puts a map that mixes two different NOISE maps (stretched out to get that water tile look)
Can anyone really quickly outline how I'd replicate this in Modo? Thanks tons!
2. How can I assign a V-Ray Material only to one / few meshes?
-Lukas


I'm super happy that V-Ray for MODO is finally shaping up!

Great job to everyone involved.
Here's my question:
1. I am trying to replicate a "water" material someone did in V-Ray for 3DS Max. Sadly I'm having a hard time understand how this needs to be "plugged together" in the Shader Tree.
Here's what he did (see photos as well):
Created a V-Ray Powershader Material -> Diffuse Brownish Color -> High reflection -> In the bump map slot he puts a map that mixes two different NOISE maps (stretched out to get that water tile look)
Can anyone really quickly outline how I'd replicate this in Modo? Thanks tons!
2. How can I assign a V-Ray Material only to one / few meshes?
-Lukas
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