I rendered this scene in Vray for Modo (from a Mike James model that's being shared on the main Modo forum) as it's the type of scene that V-Ray excels with and many other renderers fall down.
The lighting setup on the original was interlinked via an assembly so to save time I used the native Modo lights for the first time (always used Vray lights till now) and was pleasantly surprised by the quality of the results. One thing that surprised me was that Vray rendered the inset Modo 'cylinder lights' in the roof without error when using a native Modo camera but failed to render them at all when using the V-ray Physical camera. I wondered why this happened and how Vray is converting the native modo lights in the background.
And following on from that. The native Modo lights originally made use of 901's ALSA sampling setup (samples dynamically allocated from a single setting) and I wondered how this conversion is handled by Vray in the background too.
Whilst I'm here a couple of UI bugs to report too.
- The tooltip on the help button still says "Open the online help for V-Ray for 3ds Max"
- Tear-off popover menus should have a button in the top right that enables the menu to be sticky/closed (as can been seen in the screen grab below)
The lighting setup on the original was interlinked via an assembly so to save time I used the native Modo lights for the first time (always used Vray lights till now) and was pleasantly surprised by the quality of the results. One thing that surprised me was that Vray rendered the inset Modo 'cylinder lights' in the roof without error when using a native Modo camera but failed to render them at all when using the V-ray Physical camera. I wondered why this happened and how Vray is converting the native modo lights in the background.
And following on from that. The native Modo lights originally made use of 901's ALSA sampling setup (samples dynamically allocated from a single setting) and I wondered how this conversion is handled by Vray in the background too.
Whilst I'm here a couple of UI bugs to report too.
- The tooltip on the help button still says "Open the online help for V-Ray for 3ds Max"
- Tear-off popover menus should have a button in the top right that enables the menu to be sticky/closed (as can been seen in the screen grab below)
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