I like saving all my individual models in the preset lib. When saving a model I imported using the .vrcscene method I lose all the materials.
Also, moving the objects from one scene to another will also lose the materials.
My usual workflow would be to import the file (usually a single model of a chair, TV what ever is needed) So lights and cameras are not important for me.
I will change all static meshes and instances to a normal mesh and merge them together. I like to move all the texture locators to a "texture group" so it is all together and hidden.
till here it works well. thereafter, if I move the item to another scene or save it to preset I lose all my materials. Please let me know where I am going wrong.
Also, moving the objects from one scene to another will also lose the materials.
My usual workflow would be to import the file (usually a single model of a chair, TV what ever is needed) So lights and cameras are not important for me.
I will change all static meshes and instances to a normal mesh and merge them together. I like to move all the texture locators to a "texture group" so it is all together and hidden.
till here it works well. thereafter, if I move the item to another scene or save it to preset I lose all my materials. Please let me know where I am going wrong.
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