Hi,
I've been testing VRay in Modo recently and I must say I'm really impressed. The implementation is extremely good. It doesn't feel like a plug-in, it feels native to the application. Great job!
In my pipeline I have written a command line script where I use modo_cl to do the rendering. Basically I just call the render.animation command in a python script like this: lx.eval("render.animation {*}"). I'm still not entirely sure about how modo works with it's commands, but I think the {*} means no extra arguments (you could pass a scene path/file format for example). Anyway, if I run vray.render.animation {*} I get an error. It seems that the command doesn't expects any arguments. If I run vray.render.animation it all works as expected. But, two things:
- Is there a way to tell vray.render.animation to render deep exrs? Basically if an argument could be added to support this. Something like vray.render.animation {deepEXR}.
- It also seems that render passes are not supported. In modo I can do render.animation group:my_render_pass_group. But render passes does not seem to work in the UI either? Not sure how important it is to support render passes, I'm just asking in case I'm missing something.
Cheers!
I've been testing VRay in Modo recently and I must say I'm really impressed. The implementation is extremely good. It doesn't feel like a plug-in, it feels native to the application. Great job!
In my pipeline I have written a command line script where I use modo_cl to do the rendering. Basically I just call the render.animation command in a python script like this: lx.eval("render.animation {*}"). I'm still not entirely sure about how modo works with it's commands, but I think the {*} means no extra arguments (you could pass a scene path/file format for example). Anyway, if I run vray.render.animation {*} I get an error. It seems that the command doesn't expects any arguments. If I run vray.render.animation it all works as expected. But, two things:
- Is there a way to tell vray.render.animation to render deep exrs? Basically if an argument could be added to support this. Something like vray.render.animation {deepEXR}.
- It also seems that render passes are not supported. In modo I can do render.animation group:my_render_pass_group. But render passes does not seem to work in the UI either? Not sure how important it is to support render passes, I'm just asking in case I'm missing something.
Cheers!
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