Hi Guys, I need some urgent help please.
I need to achieve the look as per sample attached. I first did the scene with very narrow spots shining in all 4 directions but the padded wall made it impossible to see the effect.
So I tried adding an area light in front of each light fitting and added a map to the area light. That works perfect except in my scene. Render "A" is a snapshot in my scene, all the area lights render black, or cast shadow or something... I don't know.
If I take the wall with the lights to another scene they render perfect. (render "B"). Please can someone tell me what am I missing? I am running out of time on this and can't think what I am doing wrong here.


I need to achieve the look as per sample attached. I first did the scene with very narrow spots shining in all 4 directions but the padded wall made it impossible to see the effect.
So I tried adding an area light in front of each light fitting and added a map to the area light. That works perfect except in my scene. Render "A" is a snapshot in my scene, all the area lights render black, or cast shadow or something... I don't know.
If I take the wall with the lights to another scene they render perfect. (render "B"). Please can someone tell me what am I missing? I am running out of time on this and can't think what I am doing wrong here.
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