Hello,
I'm trying to figure out what is the more accurate method to reproduce the soda lime glass.
I tried 2 different ways, one using the refraction channel with data from refractiveindex.info, and one using the fog parameter.
> For the refraction method : the R,G,B refraction channels have differents values according to the transmittance value for each corresponding wavelength: so 0.8554, 0.8882 and 0.8882 in the RGB HDR channels. IOR at 1.5251.
> For the fog method : R,G,B refraction channels at 0.88 ( white ), IOR 1.5251.
Here is a comparison between the two methods.
The "refraction method" produces a really clear glass, a bit too clear for my taste, there is no tint on the edge, while the "fog method", which is more artist-friendly and easy to setup at eyeballing, gives a strongly tinted glass ( although the fog setting could be more subtle here )
So I have 2 questions :
> Is V-ray fully accurate when it comes to grab and use this kind of data ? ( I setted up the reflection / refraction depth at 99 )
> What diffuse color I should use for glass in general ? In these examples I put the same value as in refraction channel ( so 0.88 in the 3 channels ), but is there is a "physically accurate" value like the black for metals ?
I'm trying to figure out what is the more accurate method to reproduce the soda lime glass.
I tried 2 different ways, one using the refraction channel with data from refractiveindex.info, and one using the fog parameter.
> For the refraction method : the R,G,B refraction channels have differents values according to the transmittance value for each corresponding wavelength: so 0.8554, 0.8882 and 0.8882 in the RGB HDR channels. IOR at 1.5251.
> For the fog method : R,G,B refraction channels at 0.88 ( white ), IOR 1.5251.
Here is a comparison between the two methods.
The "refraction method" produces a really clear glass, a bit too clear for my taste, there is no tint on the edge, while the "fog method", which is more artist-friendly and easy to setup at eyeballing, gives a strongly tinted glass ( although the fog setting could be more subtle here )
So I have 2 questions :
> Is V-ray fully accurate when it comes to grab and use this kind of data ? ( I setted up the reflection / refraction depth at 99 )
> What diffuse color I should use for glass in general ? In these examples I put the same value as in refraction channel ( so 0.88 in the 3 channels ), but is there is a "physically accurate" value like the black for metals ?
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