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V-Ray Normal Shading Output -> Remap
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V-Ray Normal Shading Output -> Remap
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What file format are you saving to? I believe we remap the normals render element automatically when saving the render elements to 8-bit files, but not when saving a multi-channel OpenEXR file (at least, in 3ds Max/Maya, I think).
Best regards,
VladoI only act like I know everything, Rogers.
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Usually I'm saving my files as 16Bit EXR-Files, but also tried to save this pass as 8Bit PNG, with no visible difference except the loss of color information.
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