Hi Everyone,
it is fantastic to see how quickly VRay generates and render the modo replicators and how easily they are rendered. It is so nice to be able to render this complexity with such ease!
But this makes a Modo problem very obvious which again gets in the way of really being able to use this feature - Modo creates the particles that are used for the position of the replicators take a huge amount of memory and performance. Would there be any way to generate this position information at rendertime only and in a more efficient way? Is there any way to do that already with VRay atm?
And if not, could I shamelessly ask for it as a feature request? Maybe a rendertime multiplier that creates additional replicas between the already submitted ones?
To replicate(Pun intended) the problem - just draw a big plane in modo, add a surface particle generator to it and change the particle ceiling to 10 Million and see that the performance and memory usage.
Thanks and all the best,
Jonathan
it is fantastic to see how quickly VRay generates and render the modo replicators and how easily they are rendered. It is so nice to be able to render this complexity with such ease!
But this makes a Modo problem very obvious which again gets in the way of really being able to use this feature - Modo creates the particles that are used for the position of the replicators take a huge amount of memory and performance. Would there be any way to generate this position information at rendertime only and in a more efficient way? Is there any way to do that already with VRay atm?
And if not, could I shamelessly ask for it as a feature request? Maybe a rendertime multiplier that creates additional replicas between the already submitted ones?
To replicate(Pun intended) the problem - just draw a big plane in modo, add a surface particle generator to it and change the particle ceiling to 10 Million and see that the performance and memory usage.
Thanks and all the best,
Jonathan
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