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Is there a way to import a .vrscene into max? I can't find any documentation on it. I have no problem exporting from Max to Modo but there must be a way to go the other way as well.
There isn't unfortunately, I think there is some code written for importing geometry and lights from a .vrscene into V-Ray for 3ds Max.
But I don't think it includes materials / textures.
It will be a lot of work to implement this.
We did the 3ds Max -> MODO import because there are so many materials / assets out there for V-Ray for 3ds Max, so it makes sense to automate their conversion to V-Ray for MODO.
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