I just saw that some new vray for modo videos were posted a little over a week ago. Not sure, but would it be possible to post the scene file? Wanted to study some of the material constructions and how they were put together.
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I will ask, if we can share the scenes.
Which ones are you most interested in ?
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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I find the plastic setup in the example a little odd given that there is color in the specular. There are a few other things that puzzle me.
It looks good, just wondering if it's actually physically correct or not, though I know that's always an approximation with cg.
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I find the plastic setup in the example a little odd given that there is color in the specular.
I guess they wanted two separate specular lobes.
The blend material has "Additive mode" enabled, when you have it enabled, it is possible that the material is not physically correct, as you can make it reflect more light than is falling on it.
But, if you are careful, you can balance it out.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by vladimir.nedev View PostThe blend material has "Additive mode" enabled, when you have it enabled, it is possible that the material is not physically correct, as you can make it reflect more light than is falling on it.
But, if you are careful, you can balance it out.
While it can break energy conservation (simply add two layers at 1.0 white diffuse, and the total diffuse will be 2.0) easily enough, it's also a fantastic way to do additive compositing (as you can separate the layers easily enough in AoVs, for mathematically perfect compositing results later.).
The balancing act is quite simple in its basic form: make sure the sum of all layers' contribution doesn't exceed 100%, regardless of what each layer contains as shader settings (well, unless it's another additive blend, but then we get needlessly loopy.).
Fine tuning, provided the total contribution isn't above 100%, is just a further refinement act based on the same principles.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by vladimir.nedev View PostHere is the scene, provided by our 3D team.
[ATTACH]31632[/ATTACH]
Greetings,
Vladimir Nedev
Also to anyone that might know what is the difference between the texture map and the texture color input on the vray color correct node? I seem to have to hook things up to the texture map to get results but not sure what the color value input is supposed to be for.
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Thanks for the scene. Interesting that in the scene provided most of the nodal shading is done that feeds into a vray color correct node, which sits in the modo render list. I sometimes feel like I don't fully know how I am supposed to switch between node and list shading with vray for modo especially with the blend material.
At some point I will add the ability to select a whole material group as a sub-material, so everything in it will be used - material and textures.
Also to anyone that might know what is the difference between the texture map and the texture color input on the vray color correct node? I seem to have to hook things up to the texture map to get results but not sure what the color value input is supposed to be for.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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