I was just doing some tests and noticed that on high frequency areas, when using procedurals, displacement was nearly as fast or faster than using the same texture as a bump.
This makes sense in a way, but I was wondering if Vray, like some other render engines (mental ray, arnold) calculated bump in more ways than it seems MODO does, and is therefore more expensive than in MODO, and if so, do many people use displacement instead?
I know there are a lot of variables at play here (scene size, RAM needed to render, types of material settings used etc.) but I'm just curious.
This makes sense in a way, but I was wondering if Vray, like some other render engines (mental ray, arnold) calculated bump in more ways than it seems MODO does, and is therefore more expensive than in MODO, and if so, do many people use displacement instead?
I know there are a lot of variables at play here (scene size, RAM needed to render, types of material settings used etc.) but I'm just curious.
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