I have this odd green highlight where two surfaces meet (right side of image).
At first I thought I'd maybe turned on edge rounding by accident, but noticed it was off on both materials. Each surface is air tight- so it's probably not a light leak.
Oddly (on the left) if I turn on edge rounding on the green surface, this issue goes away. I switched both first and secondary to brute force to make sure it wasn't a light cache issue, and that didn't solve the problem. Not sure what to make of that but thought it might possibly help to see where I'm going wrong (or maybe Vray is).
Thoughts on what might be causing this?
At first I thought I'd maybe turned on edge rounding by accident, but noticed it was off on both materials. Each surface is air tight- so it's probably not a light leak.
Oddly (on the left) if I turn on edge rounding on the green surface, this issue goes away. I switched both first and secondary to brute force to make sure it wasn't a light cache issue, and that didn't solve the problem. Not sure what to make of that but thought it might possibly help to see where I'm going wrong (or maybe Vray is).
Thoughts on what might be causing this?
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