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Script to consolidate Proxies

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  • Script to consolidate Proxies

    Hi Vladimir,

    if I want to submit a scene to a renderfarm or even move it offsite, I need a way to compile and relink all the proxies in a scene. Can we get something similar to the consolidate scene script for modo, just for vray proxies?
    What would be extra awesome would be the ability to check a "collect assets" box in the vrscene export and render with vray standalone which would auto compile all assets used in a rendering...

    Thanks a lot,
    Jonathan

  • #2
    Hi Vladimir

    PLEASE would you be able to add this? I assume vray already check for assets when we submit a scene?
    I work with lots of people all over the world and moving assets back and forth is always a problem. Consolidate works fairly okay but it does not include vray proxies, and it would be great if there is a way to get them all together before moving scenes around.

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    • #3
      Same here! That would be very very useful!!

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      • #4
        So, this command is added for today's nightly build ( 2016-10-04 ).
        Also, all external files that V-Ray loads or saves (.vrmesh, .vrmat, .ptex, the different GI caches) can now be specified with a relative path.
        When rendering/export to a .vrscene, the current location of the MODO .lxo scene will be prefixed before those relative paths.

        The consolidate command can be found in the V-Ray menu:
        Click image for larger version

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        It will let you choose what files to consolidate. Note that .vrmat files are disabled by default, because assets referenced by them are not yet consolidated.
        Click image for larger version

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        The command will copy the assets to a sub-directory called "vray_assets" inside the directory where the .lxo scene file is located.
        The paths to the moved assets will be made relative.
        Paths that were already relative, before the command was run, will be ignored.

        The current issues, which I've logged separately, as they will take more time to fix and aren't as important are:
        - textures referenced by .vrmat files are not consolidated
        - file paths that reference frame sequences (for example .aur files in the V-Ray Volume Grid) are not consolidated
        - the command works only on the MODO scene, need to add a separate option for consolidating when exporting a .vrscene. In that case image maps will have to be consolidated as well.
        - need to add a separate command that "re-links" external files that cannot be found, similar to what happens when you open a MODO scene and some images are missing.
        This will be useful when someone sends you the .lxo scene and V-Ray assets, but forgot to run the consolidate command.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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