Hi Vladimir,
i am testing the demo of vray for modo and i need to blend several materials. Everything is blending fine, but bumpmaps as described in the documentation don`t blend together. I use groupmasks at the moment.
How would i do that?
Is this some limitation of GPU Rendering or will this be possible at some point in the future?
I have searched the forums but couldn`t find anything about this.
I have tried blendmaterials but that doesn`t recognize my texturemaps, just the vraymaterial.
Thanks for your help.
Greetings
vinced
i am testing the demo of vray for modo and i need to blend several materials. Everything is blending fine, but bumpmaps as described in the documentation don`t blend together. I use groupmasks at the moment.
How would i do that?
Is this some limitation of GPU Rendering or will this be possible at some point in the future?
I have searched the forums but couldn`t find anything about this.
I have tried blendmaterials but that doesn`t recognize my texturemaps, just the vraymaterial.
Thanks for your help.
Greetings
vinced
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