Hello,
I don't know if it's the right place to discuss this subject but I try.
I have to buy additional hardware by the end of the year and I am considering 2 options :
- a additional render node with one Xeon E5, followed by a second one later
- or a couple of Titan X ( Pascal ), to use V-Ray RT GPU on production and with my 980
These two options are quite different, each with a specific workflow. But except the price of the CPU configuration, the main difference is the memory. Let's say all the scenes I work on fit in the GPU memory.
In regards of the slowndown in CPU progress, the exorbitant cost of modern CPU ( Xeon +16 cores ), and the convincing progress of GPU computing power, is it more interesting to invest in CPU or GPU ?
Two questions to make the right decision:
Does V-Ray have "out-of-core" features and can use CPU RAM to load textures and geometry that doesn't fit in VRAM ?
Is V-RAY RT GPU will support as many functions as CPU in near future on Modo ? ( https://docs.chaosgroup.com/display/...y#MODOTextures )
TL;DR
I mainly work on architectural and product visualization stills. Should I invest in a ( additional ) dual Xeon render node or a couple of Titan X to cut down my render times ?
Thank you
I don't know if it's the right place to discuss this subject but I try.
I have to buy additional hardware by the end of the year and I am considering 2 options :
- a additional render node with one Xeon E5, followed by a second one later
- or a couple of Titan X ( Pascal ), to use V-Ray RT GPU on production and with my 980
These two options are quite different, each with a specific workflow. But except the price of the CPU configuration, the main difference is the memory. Let's say all the scenes I work on fit in the GPU memory.
In regards of the slowndown in CPU progress, the exorbitant cost of modern CPU ( Xeon +16 cores ), and the convincing progress of GPU computing power, is it more interesting to invest in CPU or GPU ?
Two questions to make the right decision:
Does V-Ray have "out-of-core" features and can use CPU RAM to load textures and geometry that doesn't fit in VRAM ?
Is V-RAY RT GPU will support as many functions as CPU in near future on Modo ? ( https://docs.chaosgroup.com/display/...y#MODOTextures )
TL;DR
I mainly work on architectural and product visualization stills. Should I invest in a ( additional ) dual Xeon render node or a couple of Titan X to cut down my render times ?
Thank you
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