Hello Vladimir,
a while ago you created a handy script that converts geo to vray proxy before loading and I can't tell you enough of how useful that little function is! Especially with Zbrush!
Building up on that idea with converting displacements to proxy's might be very useful as well
Often hero assets require a lot of detail and therefore a lot of time for displacements to be calculated. By offloading them to a vray proxy when the Asset is done with texturing might be very efficient. But if the resulting 30 Million object hits your viewport it will be a test for patience.
Is it possible to create a script that can take the settings of vray's displacement (maybe with udims) and converts it to a very high polygon proxy ready to use, again bypassing the viewport? It would be ideal for a Photoshop or Mari to vray displacement workflow.
All the best
Christian V.
a while ago you created a handy script that converts geo to vray proxy before loading and I can't tell you enough of how useful that little function is! Especially with Zbrush!
Building up on that idea with converting displacements to proxy's might be very useful as well
Often hero assets require a lot of detail and therefore a lot of time for displacements to be calculated. By offloading them to a vray proxy when the Asset is done with texturing might be very efficient. But if the resulting 30 Million object hits your viewport it will be a test for patience.
Is it possible to create a script that can take the settings of vray's displacement (maybe with udims) and converts it to a very high polygon proxy ready to use, again bypassing the viewport? It would be ideal for a Photoshop or Mari to vray displacement workflow.
All the best
Christian V.
Comment